"There's just so much, it's a very large project with a lot of ambitions with an insane amount of permutations, and making sure that everybody will have fun, regardless if you're a cleric of Shar or a Barbarian-Paladin-Druid multi-class. "The biggest challenge is just getting everything done," Vincke says. "This project is certainly the most challenging one that we've done, just because of our sheer ambition of getting the polish level so high" And while the obstacles linked to the pandemic are still fresh in his mind, the greatest hurdle the team is facing is linked to the pressure it puts on itself, and nothing else. Vincke has been catching up with his teams, travelling for an entire month after a year and a half of staying put. When we talk to him this time around - shortly after EGX, which marked Larian's return to physical events - he's actually in Canada, on a tour to visit all Larian studios across the world. There was no knowing that this would be the last in-person event for the Larian team for almost two years. The event was part of a wider preview tour that also then went to Germany and America, wrapping up with PAX East 2020. In February 2020, the studio had just started showing Baldur's Gate 3, and Vincke talked to about working on the iconic IP, at a press event organised in Paris. It's a different world since we last talked to Larian Studios' CEO Swen Vincke.
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